The aim of my Blogging From A to Z Challenge is to find the origins of online games, some relatively modern and some with ancient roots. Gaming might well be a modern take on an art that is almost timeless – storytelling. A perfect excuse for a writer to delve a little deeper. [Visit here for links to other A to Z participants.]
Game: Hellblade: Senua’s Sacrifice is an intense psychological action-adventure game which PCGamesN rated, “a miraculous technical feat made by a team just a fraction the size of the ones that typically dominate the triple-A space.”
Release Date: April 8, 2017
Developer/Publisher: Ninja Theory
Genre/gameplay mechanics: Award-winning game – dark fantasy action-adventure; hack and slash; puzzle-solving; psychological horror. Voice-acting integral to unique, 3D binaural audio design. Cutscenes combine motion/performance capture by video editor-turned-actress Melina Juergens and live-action performances by other actors.
Setting: A rendition of Helheim, the Norse underworld – effective use of audio and visual to submerge players in Senua’s nightmarish journey and her accurately-portrayed mental world. The world feels horrifyingly real as the sounds and graphics seem subtly distorted.
Storytelling: Hellblade follows Senua, a Pict warrior who journeys to Helheim to save the soul of her dead lover from the goddess Hela. Also, the character struggles with her mind, and the game revolves around her condition. Senua suffers from psychosis but believes it to be a curse. She is haunted by an entity known as the “Darkness”, voices in her head known as “Furies”, and memories from her past.
As Ninja Theory said in 2015, “Senua experiences psychosis, including hallucinations and delusions, as well as suffering from anxiety and depression. As a player, you will witness Senua’s living nightmare through her own eyes… Developing Hellblade independently gives us the freedom to tackle a subject as challenging as mental health. It is a subject that we are handling with all the respect it deserves, ensuring that our portrayal of Senua’s condition is both accurate and sensitive. To help us with this we are working closely with Professor Paul Fletcher, a professor of Health Neuroscience at the University of Cambridge, as well as arranging to consult directly with people who have experience of mental health difficulties. We are also very proud to say that Hellblade is being supported by Wellcome Trust, which is a global charitable foundation which aims to build a greater public understanding of science and in particular health.”
Releases:
- August 8, 2017 – Windows, PlayStation 4
- April 11, 2018 – Xbox One
Origins (Chronological):
- 2010 – Ninja Theory released Enslaved: Odyssey to the West, a video game that saw the Ninja team develop their motion capture with Andy Serkis.
- 8th century – The Roman Empire was unable to conquer a group of Celts in the northern reaches of Great Britain known as the Picts. Towards the end of the century, the first Vikings arrived in the islands of Orkney and replaced them as the main population of the land. Senua is portrayed as a Celtic warrior on Orkney.
- 793-1066 – Norse Mythology in the Viking Age: “Before the Norse (a.k.a. the Vikings) were converted to Christianity during the Middle Ages, they had their own vibrant native pagan religion that was as harshly beautiful as the Nordic landscape to which it was intimately connected.”
- The 1st century and earlier – The main inspiration of Senua’s character was the Iceni queen Boudica, while her name came from Senuna, a Celtic whose name was at first read incorrectly as Senua. The team researching Celtic culture and the Celts’ views on mental disorder, found out that they used the term ‘gelt’ for a man or woman who had been driven mad by a curse, grief, or the trauma of a battle. A gelt would take to a life in the woods in search of penance, punishment and purgatory. The team decided to make Senua a gelt, who had left her home in exile for those reasons.
Recommendation: Hellblade was a commercial success and was well received by critics, who praised it as a work of art and applauded its uncommon choice of revolving around psychosis, the quality and uniqueness of its approach of the condition, and its story and main character. Reviews included this 7 August 9 stars review from IGN: “An incredible atmospheric story reinforces Hellblade’s serious subject matter in this vivid tale of harrowing darkness.” 2017 Players were equally enthusiastic in their reactions.
4.55 Stars: Before I played the game, I watched numerous video reviews, diaries and walkthroughs, and I was excited. The game ticked so many boxes, and elements tied into my current WIP, whose second protagonist suffers from a form of psychosis. The actual experience was intense. As expected the voices-in-the head and confused images created a disturbing atmosphere, at times nightmarish. The combat should have been simple, but not for this nerve-jangled oldie who can’t hit the right keys fast enough – so died repeatedly…frustrating. I’ll keep trying though.
- Setting: 4.5*
- Storyline: 5*
- Gameplay: 3.75*
- Entertainment: 4.5*
- Genesis: 5*
Alternative ‘H’ thoughts:
H is also for Philip Pullman’s trilogy His Dark Materials, but I’ve yet to find a suitable game. Is there one?
+ ‘H’ Games played: Heroes of Might & Magic – but that comes under M.
I loved “His Dark Materials”! I wouldn’t mind reading those books again. I can only imagine what a game would look like based on it – pretty cool I imagine.
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That would make an immersive and challenging game, Ellen if it remained true to the trilogy.
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Wow! This sounds so interesting! I’m particularly interested in the main character’s mental health condition being used as a game (and I suppose fantay story) development.
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Of all the games in this A to Z, this has to be the one that I find most relevant – and yes it’s the mental health aspect that got me inspired and informed.
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I would die all the time too, but this might be the kind of game my husband would enjoy 🙂 I do like having to solve puzzles in games, but have to admit my level is about Seventh Guest 😀
Tasha
Tasha’s Thinkings – Movie Monsters
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My reply has vanished so will try and re-do. Dying seems to be my style in Hellblade so the game is on hold for now. Puzzle-solving is a challenge too – especially when time becomes an issue.
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The puzzles are a test too with all the voices and visual distractions, but a challenge – unlike the frustrating dying.
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Well I’m sold on this game, another solid recommendation! Funny that this is about Norse mythology, my H post was kinda about that too.
H is for Heilung
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Ties in very neatly as Heilung echoes the music in Hellblade. In fact, I have your blog-post playing as I type and it’s sending shivers up my back. I’ll continue the comment there
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I am fascinated by games that also educate. I may try this one, though I usually play online games when I need to give my mind a rest, so this one may not be what I need in such situations.
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Hellblade is definitely NOT a game to make you relax. It’s an intense and overwhelming experience, especially as the developers have tried to capture what it’s like for a person suffering PTSD and hearing voices. For relaxation, I prefer Conan Exiles which has some Norse roots – when you get to Ymir’s territory. https://rolandclarke.com/2018/04/03/c-is-for-conan-exiles/
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