Z is for Zelda

Z

The aim of my Blogging From A to Z Challenge is to find the origins of online games, some relatively modern and some with ancient roots. Gaming might well be a modern take on an art that is almost timeless – storytelling. A perfect excuse for a writer to delve a little deeper.

[Visit here for links to other A to Z participants.]

 

What other game character can end this challenge than the Princess of gaming herself?

 

Game: The Legend of Zelda is a high-fantasy action-adventure video game series created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. Each game in The Legend of Zelda series tells an important part of the history of Hyrule. The Japanese version of the game on the Famicom is known as The Hyrule Fantasy: The Legend of Zelda.

Release Date:

  1. First release – The Legend of Zelda – February 21, 1986
  2. Latest release – The Legend of Zelda: Breath of the Wild – March 3, 2017

Developer/Developer: Nintendo

Genre/gameplay mechanics: The series’ gameplay incorporates elements of actionadventure, battle-gameplay, exploration and puzzle-solving games. These elements have remained constant throughout the series, but with refinements and additions in each new game. Later games include stealth gameplay. The role-playing elements, however, have led to much debate over whether the Zelda games should be classified as action role-playing games, a genre on which the series has had a strong influence. The games pioneered several features that were to become industry standards. The original Legend of Zelda was the first console game with a save function that enabled players to stop playing and then resume later. The Legend of Zelda: Ocarina of Time introduced a targeting system that simplified 3D combat.

Setting: The Legend of Zelda takes place predominantly in a medieval Western Europe inspired fantasy land called Hyrule which has developed a deep history and wide geography over the series’ many releases. Hyrule’s principal inhabitants are pointy-eared humanoids called Hylians, which include the player character, Link, and the eponymous princess, Zelda.  Some games take place in different lands with their own back-stories. Termina and Lorule serve as parallel worlds to Hyrule, Hytopia is a connected kingdom, and Koholint is an island far away from Hyrule that appears to be part of a dream.

Storytelling: The series centres on Link, the chief protagonist, and the timeless battles between good and evil. Link is often given the task of rescuing Princess Zelda and the kingdom of Hyrule from Ganon, who is the principal antagonist of the series; however, other settings and antagonists have appeared in several games. The plots commonly involve a relic known as the Triforce, a set of three omnipotent golden triangles. The protagonist in each game is usually not the same incarnation of Link, but a few exceptions exist.

Releases + Expansions: Since the original The Legend of Zelda was released in 1986, the series has expanded to include 19 entries on all of Nintendo’s major game consoles, as well as a number of spin-offs.

IGN and GamesRadar selected their Top Ten Zelda games in 2016 and 2017 respectively,  while the top three from aggregated scores for all the games on Metacritic in 2017 were:

  1. 99The Legend of Zelda: Ocarina of Time – (November 21, 1998) – Metacritic’s highest-rated Zelda game, ever. “It’s no surprise why: Not only was the game the first in the series with 3D graphics and time travel, the 256-megabit Ocarina of Time was the largest game ever produced by Nintendo at the time. Over 7.6 million copies have been sold worldwide.” As GamesRadar said, “It popularized so many techniques that are ingrained in 3D gameplay – Z-targeting, camera control, world layout – that it’s easy to take for granted, particularly when later Zelda titles improved on them so well.”
  2. 97The Legend of Zelda: Breath of the Wild – (March 3, 2017) – The newest entry in the Zelda franchise, IGN’s Jose Otero said, “is a masterclass in open-world design and a watershed game that reinvents a 30-year-old franchise.” According to GameSpot’s Peter Brown, “there’s so much to see, to accomplish and to learn that you never feel like you have control over the world. This is a great thing.” GamesRadar said, “It’s, in a word, breath-taking, and it marks a rebirth for The Legend of Zelda that sent shockwaves through the entire industry.”
  3. 96The Legend of Zelda: The Wind Waker – (December 13, 2002) – “Set in a vast sea dotted with small islands long after the events of Ocarina of Time, The Wind Waker charges a cel-shaded Link with rescuing his sister, solving the mystery of the flooded world and again defeating the menacing Ganon.” Zach Ryan of IGN said, “This version of Link is so expressive and charming that it’s hard not to love him right from the outset. It refined everything that made Ocarina an instant classic to near perfection.”

Platform of origin: Family Computer Disk System

Origins (Chronological) include:

  1. The 1980s – Hearing of American novelist  Scott Fitzgerald‘s wife Zelda, co-designer Shigeru Miyamoto thought the name sounded “pleasant and significant”. Paying tribute, he chose to name the princess after her, and titled it The Legend of Zelda.
  2. The 1950s – principally inspired by Miyamoto’s “explorations” as a young boy in the hillsides, forests, and caves surrounding his childhood home in Sonobe, Japan where he ventured into forests with secluded lakes, caves, and rural villages. According to Miyamoto, one of his most memorable experiences was the discovery of a cave entrance in the middle of the woods. After some hesitation, he apprehensively entered the cave, and explored its depths with the aid of a lantern. Miyamoto has referred to the creation of the Zelda games as an attempt to bring to life a “miniature garden” for players to play with in each game of the series.
  3. The 1900s – Link and the fairy were inspired by Peter Pan and Tinker Bell.
  4. 12th–13th centuries – The Master Sword was inspired by Excalibur in the Arthurian legend, first mentioned in Welsh mythology, as in the Mabinogion as; ‘Caledfwlch’ . The similarities lay with the swords being kept in stone until the chosen one, the ‘hero’ takes it out to save the land. It’s fascinating when a Japanese cultural icon like The Legend of Zelda has a root in one of the British Isle’s oldest legends – one that creeps into works like The Lord of the Rings, as well as King Arthur. Myths and legends echo each other and the human condition, so why not in video games.

 

 

Adaptations set in the ‘Zelda’ universe – as well as the 27 video games, the franchise also includes a cartoon adaptation, multiple comic book adaptations, and soundtracks.

  1. TV – An American animated TV series based on the gamesaired in 1989. It is heavily based on the first game of the Zelda series, The Legend of Zelda, but includes some references to the second, Zelda II: The Adventure of Link.
  2. COMICS –  individual manga adaptationscommissioned by Nintendo have been produced in Japan since 1997, and are now being released in English.

Recommendation: The Legend of Zelda is one of Nintendo’s most prominent and successful franchises, selling over 80 million copies as of 2017. Many of its titles are considered by critics and fans alike to be among the greatest video games of all time. The Legend of Zelda series has received outstanding levels of acclaim from critics and the public. Ocarina of TimeThe Wind WakerSkyward Sword, and Breath of the Wild have each received a perfect 40/40 score (10/10 by four reviewers) by Japanese Famitsu magazine, making Zelda one of the few series with multiple perfect scores. Ocarina of Time was even listed by Guinness World Records as the highest-rated video game in history, citing its Metacritic score of 99 out of 100. In Nintendo Power‘s Top 200 countdown in 2004, Ocarina of Time took first place, and seven other Zelda games placed in the top 40. There is a devoted and extensive community behind the games.

Alternative ‘Z’ thoughts:

Z is also for the weirdly watchable 1974 Boorman movie Zardoz with Sean Connery, almost mentioned in my O post, where I said, “O is also for Oz, as in the L Frank Baum’s wonderful book The Wonderful Wizard of Oz …There were numerous adaptations, including games, but none that sparked my research brain – despite Baum’s origins.”

For those that don’t make the connection, the Baum book is the source of the name ‘-zard [of] oz’.

 

Enter this portal to reach other Worlds in my A2ZMMORPG

Hela da

 

Y is for Ys

Y

 

The aim of my Blogging From A to Z Challenge is to find the origins of online games, some relatively modern and some with ancient roots. Gaming might well be a modern take on an art that is almost timeless – storytelling. A perfect excuse for a writer to delve a little deeper.

[Visit here for links to other A to Z participants.]

 

Game: Ys (pronounced like “ease”) is a series of constantly evolving Japanese role-playing video games  The first game in the series, Ys I: Ancient Ys Vanished, was released in 1987. Ys is considered to be the company’s flagship franchise.

In terms of the number of game releases, the Ys series is second only to Final Fantasy as the largest Eastern role-playing game franchise, as of 2011.

Release Date:

  1. First release – Ys I: Ancient Ys Vanished – June 21, 1987
  2. Latest release – Ys VIII: Lacrimosa of Dana – July 21, 2016

Developer/Producer: Nihon Falcom.

Genre/gameplay mechanics: In early games, the player used only the directional pad to fight using bump attacks. A feature used in nearly every Ys title is the recharging health mechanism, which had previously only been used in the Hydlide series. Recharging health has since become a common mechanism in many video games. Over the series, Ys has progressed, gradually introducing: magic spells, the ability to actively block, learn skills, stun meters for enemies, weapon types, super combos, the ability to parry hits with a flash guard system, and a flash dodge.

As JoyfulSanity says, “Although there can be drastic differences between titles, common elements of each game in the series includes the following:

  1. Lightning fast combat
  2. Awesome hair metal music with ORCHESTRATION
  3. Grandiose boss battles
  4. Simple, episodic plots with reoccurring characters
  5. Music music music music
  6. Old-school challenge that can be brutal but not usually Nintendo Hard (Dark Souls fans should be pleased)
  7. Many difficulty levels that can either subdue that old-school challenge or crank the insanity to 11

And did I mention the music? Seriously, a lot of people legitimately get into Ys because of the music. It’s a huge part of Ys’ appeal.

Setting: Fantasy worlds. Thus far, Adol has visited the regions of Esteria, Ys, Celceta, Felghana, Xandria, the Canaan Islands, and Altago.

Storytelling: Ys stars a red-haired warrior named Adol Christin (this only varies in Origin), a young man with a zest for adventure and an uncanny knack for being in the right place at the right time. Gameplay usually revolves around Adol, though his comrade, Dogi, is a frequent companion in his travels – playable in some later games.

According to in-game lore, the normally immortal ancient Ys aged because humans overused the magic power of an ancient artefact, known as the Black Pearl. The result of this misuse was evil magical energy bringing forth millions of cruel demons. The people of Ys fled to the Palace of Solomon and used the Black Pearl to lift the palace into the sky, creating a safe haven. The demons, focused on controlling the Black Pearl for their own intentions, began building the Darm Tower, day and night, attempting to connect to the Palace of Solomon with their construction. As in-game-events transpired, however, the demons’ efforts were thwarted.

Later games feature a variety of plots but frequently begin with a shipwreck. A stranded Adol then gets involved in the new area’s events and adventure ensues.

Releases + Expansions –eight main releases with multiple re-releases.

Highest rated games are.:

  1. January 27, 2011 – Ys: Oath In Felghana – Platforms: PSP and PC. Metacritic: 80. JoyfulSanity says, “With a playtime that clocks under 10 hours for a first playthrough, you get a thoroughly polished adventure that’s extremely light on filler. Oath’s brevity and polish are why I believe it to be the best starting point for the series.”
  2. August 17, 2010 – Ys Seven – Platform: PSP and PC. Metacritic: 79. JoyfulSanity says, “This game modernized the Ys formula, so fans of other contemporary hack-and-slash style RPGs should be pleased with this ~30-hour long quest. If you’re determined to only get one Ys game and never try the other ones, I’d recommend this one.”

Platform of origin: NEC PC-8801

Origins (Chronological):

  1. June 21, 1987 – Ys I: Ancient Ys Vanished (also Ys: The Vanished Omens or The Ancient Land of Ys) was released by Nihon Falcom. Developed for the PC-8801 by Masaya Hashimoto (director, programmer, designer) and Tomoyoshi Miyazaki (scenario writer), Ys was a precursor to RPGs that emphasize storytelling. The hero of Ys is an adventurous young swordsman named Adol Christin. As the story begins, he has just arrived at the Town of Minea, in the land of Esteria. He is called upon by Sara, a fortune teller, who tells him of a great evil that is sweeping the land.

Ys164402-266590-reviewys2jpg-620x

Adaptations set in the ‘Ys’ universe:

  1. ANIME – there are two separate series of Ys, with the first spanning seven episodes and covering the events of the first game, and the second running for four episodes and loosely covering the events of the second game. The first anime expands on the storyline of Ys I, including a retelling and expansion of the prologue found in the game’s original Japanese manual.
  2. MUSIC – The first two games were composed by Yuzo Koshiro, Mieko Ishikawa, and Hideya Nagata, whereas Mieko Ishikawa handled the soundtrack for Ys III. The composers’ works have been remixed for each subsequent release. Consequently, the Ys series is seen in the video game music industry as some of the finest and most influential role-playing video game scores of all time, demonstrated by an extensive 39 series of CD releases based on the series’ music, with numerous variations on its themes. It has also inspired video game composers outside Japan.

Recommendation: Since Ys is among the oldest RPG franchises, there have been many reviews for each game, ranging from mixed to very positive. Other than Metacritic, there are overviews from JoyfulSanity,  Shaun Mudd, and comparing platforms and games by Game Sack on YouTube.

Alternative ‘Y’ thoughts:

Y is also for Yakuza, a series of video games that I thought of researching as there had been live-action adaptations and the origins go back to the mid-Edo period (1603–1868). Also, I enjoyed the unrelated Robert Mitchum movie The Yakuza (1974).

Enter this portal to reach other Worlds in my A2ZMMORPG

Hela da

X is for X-Men

X

 

The aim of my Blogging From A to Z Challenge is to find the origins of online games, some relatively modern and some with ancient roots. Gaming might well be a modern take on an art that is almost timeless – storytelling. A perfect excuse for a writer to delve a little deeper.

[Visit here for links to other A to Z participants.]

Game: X-Men Legends II: Rise of Apocalypse is an action RPG that has topped almost all lists of X-Men video games, including player-voted Ranker Games, and also screenrant.com who said the game,” improved on practically every aspect of the first game and delivered a highly satisfying sequel.” It is the follow up to 2004’s X-Men Legends II: Rise of Apocalypse

Release Date: 2005

Developer: primarily by Raven Software

Publisher: Activision

Genre/gameplay mechanics: Players can choose up to four characters to use at once from a larger roster of fifteen+. Players unlock additional characters as they proceed through the game. Four players can play on one machine cooperatively, and players can join or leave at any time. Online play for up to four players, a first for the series.  As characters gain experience points their mutant superpowers and unique abilities can be upgraded. Items found during gameplay can also be equipped to further enhance a character’s abilities.

Setting: X-Men Legends II: Rise of Apocalypse is not set in any particular Marvel Comics universe. The game takes place sometime after the events of X-Men Legends. Locations include a military prison in Greenland, the fictional mutant sanctuary of Genosha, the Savage Land and Egypt.

Storytelling:  It unites two Marvel Comics superhero teams, the heroic X-Men and the villainous Brotherhood of Mutants as they together face the mutant supervillain Apocalypse and his minions. Apocalypse, having witnessed the X-Men’s defeat of Magneto remotely, declares that the Age of Apocalypse is nigh. Prior to the game’s campaign, he kidnaps Professor X and Polaris for unknown purposes. The game begins with the X-Men and Brotherhood of Mutants uniting forces to save Professor X and Polaris.

Formats: Microsoft Windows, Nintendo GameCube, PlayStation 2, Xbox, PlayStation Portable, N-Gage, mobile phone

Origins (Chronological):

  1. 2004 – X-Men Legends follows Alison Crestmere, a young mutant who has the ability to summon and control volcanic activity. As Alison is taught to control her powers at the X-Mansion, the X-Men are sent on several missions. Eventually, the X-Men learn of Magneto‘s plan to cover the Earth in darkness from his base on Asteroid M.
  2. September 10, 1963 – Writer Stan Lee and artist/co-writer Jack Kirby create The X-Men, a fictional team of superheroes appearing in The X-Men #1 published by Marvel Comics. They are among the most recognizable and successful intellectual properties of Marvel Comics, appearing in numerous comics, books, television showsfilms, and video games.
  3. The 1930s (& earlier)-present – Explicitly referenced in recent decades is the comparison between anti-mutant sentiment and various discriminations, including anti-Semitism. Magneto, a Holocaust survivor, sees the situation of mutants as similar to those of Jews in Nazi Germany. Some regular characters are from other discriminated groups.

x-men-legends-ii-rise-of-apocalypse-6

Adaptations set in the ‘X-Men’ universe include:

  1. Comics – most recently Astonishing X-Men Vol 4, and notably, Logan’s reappearance as Wolverine, popping his claws for the first time in fifty years in Wolverine Vol 3 72.
  2. Films – Rotten Tomatoes gave 93% to Logan (2017) saying, “Third time’s the charm. After whiffing on their first opportunity to give Wolverine a compelling solo outing with the calamitous Origins, then inching a little closer to snikt-worthy cinema with The Wolverine, Fox finally gave fans a properly grim and gritty third instalment.” In his top ten, TheWrap’s film critic Alonso Duralde ranked X2: X-Men United (2003) top [85% Rotten Tomatoes], saying, “Still arguably one of the best superhero films ever made, this entry enjoys all the second-time-around benefits of any franchise where the first movie had to lay all the groundwork and tell all the origin stories.” Nine of Slashfilm’s crew matched these ratings, putting Logan just ahead of X2.
  3. TV Shows – after thirteen animated series, the expanding X-Men universe has added the two current live-action TV series, FX’s The Legion (2017-) and Fox’s The Gifted (2017-) directed by Bryan Singer. Which is better depends, as does whether they exist in the same universe as the movies.

Recommendation: The game was well received by gaming critics on all platforms. All platforms hold aggregate scores in the 80–85% range at aggregate review websites GameRankings and Metacritic. Critics felt that the inclusion of online play, additional mutant powers, and a larger cast made the game an improvement over its predecessor. Some reviewers were critical of the game’s voice acting and felt that the gameplay was repetitive. It sold enough copies to be added to the budget line known as PlayStation 2’s Greatest Hits.

As Hardcore Gamer said in its review of the top-five X-Men games, “Possibly the precursor to the Ultimate Alliance game, X-Men: Legends and X-Men: Legends II were two of the greatest superhero games to come out on the PS2….  The best was levelling up your powers as you went along, allowing your mutant powers to get even more powerful during the course of the games.”

Alternative ‘X’ thoughts:

X is also for Xena as in  Robert Tapert‘s quirky and fun Xena: Warrior Princess franchise, which has become a cultural phenomenon and feminist and lesbian icon. With seven video games, this would have been a missed chance to revive my passion for Greek mythology, despite the weird co-habitation of myths and legends.

Enter this portal to reach other Worlds in my A2ZMMORPG

Hela da

 

W is for Witcher

W

 

The aim of my Blogging From A to Z Challenge is to find the origins of online games, some relatively modern and some with ancient roots. Gaming might well be a modern take on an art that is almost timeless – storytelling. A perfect excuse for a writer to delve a little deeper.

[Visit here for links to other A to Z participants.]

Game: The Witcher 3: The Wild Hunt is an action-adventure RPG based on The Witcher series of fantasy novels by Polish author Andrzej Sapkowski, it is the sequel to the 2011 game The Witcher 2: Assassins of Kings.

Release Date: 19 May 2015

Developer/Publisher: CD Projekt

Genre/gameplay mechanics:  Players control protagonist Geralt of Rivia, a monster hunter known as a Witcher who fights, rides, walks, runs, rolls and dodges, jumps, climbs and swims. Weapons include bombs, a crossbow and two swords: steel sword is used primarily to kill humans while the silver sword is more effective against creatures and monsters.  Geralt has five magical signs at his disposal; crafted mutagens increase magic power. Players can learn about their enemies and prepare for combat by reading the in-game bestiary. A dialogue wheel allows players to choose how to respond to NPCs. Geralt must make decisions which change the state of the world and lead to 36 possible endings.

Setting: Open-world with a third-person perspective, set in the Continent, a fantasy world surrounded by parallel dimensions and extra-dimensional worlds. Humans, elves, dwarves, monsters and other creatures co-exist, but non-humans are often persecuted for their differences. Europe was the basis of the game’s world, with PolandAmsterdam, and Scandinavia as its primary inspirations. Locations include the Redanian cities of Novigrad and Oxenfurt, the no man’s land of Velen, the city of Vizima, the Skellige islands (home to several Viking-like clans) and the Witcher stronghold of Kaer Morhen.

Storytelling: The Continent is caught up in a war between the empire of Nilfgaard led by Emperor Emhyr var Emreis and Redania ruled by King Radovid V. Geralt of Rivia is looking for his missing adopted daughter, Ciri on the run from the Wild Hunt, an otherworldly force determined to capture and use her powers. The writing is infused with real-life aspects like moral ambiguity in a deliberate attempt to avoid simplification, impart authenticity, and reflect Sapkowski’s novels.

Further details: Game Wiki + Kirk Hamilton’s Beginner’s Guide to the setting, story, and more.

Releases + Expansions:

  1. Two expansion packs, Hearts of Stone(2015) and Blood and Wine (2016) were also released to critical acclaim.
  2. 16 DLCs were released that included cosmetic and additional gameplay content.
  3. A Game of the Year edition, with the base game, expansion packs and all downloadable content, was released in August 2016.

Formats: Microsoft Windows, PlayStation 4, Xbox One

Origins (Chronological) – these range from Sapkowski’s books, other writers such as the Brothers Grimm to Edgar Allen Poe, as well as Polish cultural elements. The main sources include:

  1. 2007 – In 2007 Polish video-game developer CD Projekt Red released The Witcher, the first game based on Polish author Andrzej Sapkowski‘s saga. CD Projekt had acquired the rights to the book series for about 35,000 zloty (approximately US$9,500) from Sapkowski, who wanted all the payment rights up front, rather than through royalties. However, as Sapkowski said in a 2012 interview by Eurogamer’s Zbigniew Jankowski, “The game – with all due respect for it, let’s say it openly – does not create any “alternative version”, let alone any further sequence. The game is a free adaptation that uses elements of my creativity, an adaptation made by other artists.” He also noted, “‘The Witcher’ is a well-made video game, its success is well deserved, and the creators deserve all the splendour and honour due.”
  2. 1990sThe Witcher appeared in Bogusław Polch‘s six comic books, which he drew from 1993 to 1995 – Maciej Parowskiwrote the story with Sapkowski, already a popular fantasy author.
  3. 1986 – Andrzej Sapkowski’s first short story, “The Witcher” (“Wiedźmin”), also translated as “The Hexer” or “Spellmaker”, was published in Polish science fiction and fantasy magazine Fantastyka. By 2017, The Witcher series encompassed two collections of short stories (1992-1993) and five novels (1994-1999). The 69-year-old author has become one of Poland’s most distinguished fantasy literary icons. Despite readers’ pleas, Sapkowski gave up the idea of continuing The Witcher His next series was the fantasy Hussite trilogy, the main character of which is Reinmar from Bielawa.
  4. Although the author denied any similarities between Redania and Poland in the books, the game developers do make use of Polish elements. Marcin Blacha, Story Director at CD Projekt Red said in a December 2016 interview, “We have the perception we were taught by the poets of Romanticism. Every time we look into the sources, we don’t study old Polish literature or archeologic manuals, but culture which refers to those elements. We don’t draw from the source itself, but from the pulp processed by cultures, and we try to make it look that unique way in which we ourselves perceive it.”
  5. 1820-1864Romanticism in Poland, a literary, artistic and intellectual period in the evolution of Polish culture, began around 1820, coinciding with the publication of Adam Mickiewicz‘s first poems in 1822. It ended with the suppression of the Polish-Lithuanian January 1863 Uprising against the Russian Empire in 1864. The latter event ushered in a new era in Polish culture known as Positivism.
  6. 13th-15th century – Marcin Blacha said, “…The Witcher is a tribute to the Polish language and to Polishness in general. At least I always treat the game that way”. For instance, supposedly, the annual re-enactment of the Battle of Grunwald(1410) was recorded for the sounds of battle, marching, blacksmithing, and the firing of arrows. However, it is impossible to focus on a specific era, although the 13th century might be the nearest – or is that because the game world says May 1272 – in another dimension.
  7. 12th century – Across Central, Western and Northern Europe, the Wild Hunt is a well-known folk myth of a ghostly leader and his group of hunters and hounds flying through the cold night sky, accompanied by the sounds of the howling wind. The supernatural hunters are recounted as either the dead, elves or in some instances, fairies. In the Northern tradition, the Wild Hunt was synonymous with great winter storms or changes of season.
  8. 6th century – The world in which these adventures take place is heavily influenced by Slavic mythology. The first authoritative reference to the Slavs and their mythology in written history was made by the 6th century Byzantine historian Procopius, whose Bellum Gothicum described the beliefs of a South Slavic tribe. However, as Marcin Blacha of CD Projekt Red said, “The truth is that every time we start creating some monster – like the botchling or a noonwraith – we don’t perceive this monster like pre-Slavic people did, because we have no idea what their perception of the monster was. We have the perception we were taught by the poets of Romanticism.”

Adaptations set in ‘The Witcher’ game universe – CD Projekt Red studio head Adam Badowski in response to the Eurogamer interview, said, “We want to develop The Witcher’s universe in other media, not only video games. We have Mr Sapkowski’s blessing and what we create is in line with his vision of the world, no matter how the saga will evolve. We want The Witcher’s universe to be a part of pop-culture like Star Wars or The Lord of the Rings, and for our fanbase to expand rapidly. We just have to carefully and diligently do our thing.”

  1. 2011 – second video game The Witcher 2: Assassins of Kings.
  2. In 2007, Kuźnia Gier developed two card games based on CD Projekt’s The Witcher video game. One, Wiedźmin: Przygodowa Gra Karciana (The Witcher: Adventure Cardgame), was published by Kuźnia Gier; the other, Wiedźmin: Promocyjna Gra Karciana (The Witcher Promo Card Game) was added to the collector’s edition of The Witcher in some countries.
  3. Another card game, Gwent was released with The Witcher 3: Wild Huntas an in-game activity. In 2016 a stand-alone Gwent online card game was announced and then released as Gwent: The Witcher Card Game by CD Projekt Red.
  4. In May 2017, Sapkowski’s The Witcher was picked up by Netflix, to be adapted as a television series. Sapkowski will serve as a creative consultant on the project. The series of eight episodes is set for release in 2020.

Witcher-3-13

Recommendation: The Witcher 3: The Wild Hunt received critical acclaim, with praise of its gameplay, narrative, world design, combat, and visuals, although it received minor criticism due to technical issues, some of which were later patched. It received numerous Game of the Year awards and is considered to be one of the greatest games of all time. By August 2016, CD Projekt said that The Witcher 3 had received over 800 awards since its release.

The game was also a commercial success, shipping nearly ten million copies by March 2016. GameSpot and Eurogamer gave the game their highest rating.

In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die

4.7 Stars: I must confess that I have been sucked into The Witcher world – hence this long post. Plus, my research is ongoing as a reader, writer and gamer. The Witcher 3: The Wild Hunt is my first adventure in the world and the settings are brilliant. The storytelling is great, underpinned by reading the 1993 collection of short stories. Also, the side quests do tie into the overall world-building. The gameplay element was more complex than other games with a lot to learn and master. However, it was entertaining, and I got my partner hooked. As for its roots, well, that’s an ongoing quest.

  1. Setting: 4.75*
  2. Storyline: 5*
  3. Gameplay: 4.25*
  4. Entertainment: 4.5*
  5. Genesis: 5*

Alternative ‘W’ thoughts:

W as in When Women Were Warriors, the best trilogy since The Lord of the Rings, and also for Wonder Woman – the original comics, the classic TV series and the enjoyable 2017 movie.

+ ‘W’ Games played: World of Warcraft, which was my original W game – until the research started.

Enter this portal to reach other Worlds in my A2ZMMORPG

Hela da

 

 

V is for Vindictus

V

 

The aim of my Blogging From A to Z Challenge is to find the origins of online games, some relatively modern and some with ancient roots. Gaming might well be a modern take on an art that is almost timeless – storytelling. A perfect excuse for a writer to delve a little deeper.

[Visit here for links to other A to Z participants.]

Game: Vindictus is an action-dungeon-crawling hack & slash MMORPG, and a prequel to the popular MMORPG Mabinogi, so the game is known as Mabinogi: Heroes in Asia.

Release Date: KOR: 2010-01-21; NA: 2010-10-13; EU: 2011-10-05; JP: 2011-11-30; TW: 2011-12-23; AU: 2012-11-15; THA: 2015-12-02.

Developer: devCAT; Publisher: Nexon

Genre/gameplay mechanics: FTP with shop/paywall; fast-paced combat, cloth physics, and the ability to weaponize objects in the environment; players choose one of twelve gender-locked characters, each of which has different combat skills and abilities; crafting; customizable & enchantable gear; dungeon quests.

Setting: Vindictus takes place in the same Celtic-themed setting used in Mabinogi, but is placed chronologically several hundred years prior to the first game during a period of war and strife. Semi-anime fantasy world with a few historical references.

Storytelling: Straightforward. “A malevolent force shrouds the land and monsters terrorize the last bastions of humanity. All seems lost and yet one hope remains: you.” Loosely based on Celtic Mythology, the goddess Morrighan has promised that all who aid in the killing of the Formor (the enemies of the land) will go to the promised land, Erinn, the land of Paradise. The story uses a mix of traditional dialogue accompanied by still images of character portraits, along with fully animated cutscenes during certain quests and missions. Some of the quests, characters and the chapters/updates are influenced by other genres, like steampunk.

NOTE: Formoroi appear in several video games, including my K game, King Arthur: The Role-Playing Wargame, where the Formorians appear as antagonists.

Formats: Microsoft Windows

Origins (Chronological):

  1. 2004 – Nexon released the fantasy-anime MMORPG Mabinogi. Although the name of the game is taken from the Mabinogion, a Welsh anthology of legend and some names are Welsh, the settings for the game are loosely based on Irish mythology.
  2. 12-13th centuries – The Mabinogion, compiled in Middle Welsh, covers a collection of eleven prose stories of widely different types. There is a classic hero quest, “Culhwch and Olwen“; the historic legend in “Lludd and Llefelys” glimpses a far-off age, and other tales portray a very different King Arthur from the later popular versions. The highly sophisticated complexity of the Four Branches of the Mabinogidefies categorisation.
  3. 11th century – Lebor Gabála Érenn(The Book of the Taking of Ireland) is a collection of poems and prose narratives that purports to be a history of Ireland and the Irish from the creation of the world to the Middle Ages. It tells of a series of invasions or “takings” of Ireland by a succession of peoples, the fifth of whom was the people known as the Tuatha Dé Danann (“Peoples of the Goddess Danu”), who were believed to have inhabited the island before the arrival of the Gaels, or Milesians. They faced opposition from their enemies, the Fomorians, led by Balor of the Evil Eye. Balor was eventually slain by Lug Lámfada (Lug of the Long Arm) at the second battle of Magh Tuireadh. With the arrival of the Gaels, the Tuatha Dé Danann retired underground to become the fairy people of later myth and legend.
  4. 11th century – The Fomorians are a supernatural race in Irish mythology. They are often portrayed as hostile and monstrous beings who come from the sea or underground. Later, they were portrayed as giants and sea raiders. However, their relationship with the Tuatha Dé Danann is complex and some of their members intermarry and have children. It has also been suggested that the Fomorians derive from an older group of gods who were displaced by a newer group. The Fomorians have thus been likened to the jötnar of Norse mythology.
  5. 7th – 8th centuries – The Morrígan‘s earliest narrative appearances, in which she is depicted as an individual, are in stories of the Ulster Cycle, where she has an ambiguous relationship with the hero Cú Chulainn. The Morrígan was a tripartite battle goddess of the Celts of Ancient Ireland. She was known as the Morrígan, but the different sections she was divided into were also referred to as NemainMacha, and Badb, with each representing different aspects of combat.

Vindictus01

Recommendation: Vindictus was nominated for best MMO at E3 2010 that was held at the Los Angeles Convention Center from June 14 to 17. IGN awarded Vindictus Best Free-to-Play MMO Game of 2010. Metacritic gave a score of 76 averaged from 6 critics. In their 2010 review, MMORPG.com gave it 8/10, while users gave it 7.8.

3.5 Stars: Vindictus is one of those games that failed to pull me in, although the combat with the ability to pick up and use ‘the environment’ was cool. However, the game felt repetitive and the storyline felt shallow compared with other games. The game controls were not intuitive, or clear, and the basic functional NPC interaction was dull. The game feels dated and, for me, lacks a reason to reach the end.

  1. Setting: 3.25*
  2. Storyline: 3.5*
  3. Gameplay: 3*
  4. Entertainment: 3*
  5. Genesis: 4.75*

Alternative ‘V’ thoughts:

V is also for Vikings as in the TV show and in the 1958 Richard Fleischer movie – and in other media. Yes, there is even a game, Viking: Battle for Asgard that I haven’t had the urge to play. Instead, I gave you a post on Hellblade that tangled with Norse Mythology, and another on LOTRO with its Northern European and Anglo-Saxon roots.

 

Enter this portal to reach other Worlds in my A2ZMMORPG

Hela da

 

 

U is for Ultima

U

 

The aim of my Blogging From A to Z Challenge is to find the origins of online games, some relatively modern and some with ancient roots. Gaming might well be a modern take on an art that is almost timeless – storytelling. A perfect excuse for a writer to delve a little deeper.

[Visit here for links to other A to Z participants.]

Game: Ultima Online (UO) is an MMORPG set in the Ultima universe. A spin-off of the main series, it has become an unexpected hit, making it one of the earliest and longest-running successful MMORPGs of all time.

Ultima Online is the product of Richard Garriott‘s idea for a fantasy game involving several thousand people who can all play in a shared fantasy world. Prior games allowed hundreds of people to play at the same time, including Habitat (beta-tested in 1986), The Realm OnlineNeverwinter Nights (the AOL version) and Meridian 59; however, Ultima Online significantly outdid these games, both graphically and in-game mechanics.

Release Date: September 24, 1997

Developer: Origin Systems

Genre/gameplay mechanics: continued the tradition of previous Ultima games in many ways, but due to advancing technology and the simple fact that it was Origin’s first persistent online game, many new game mechanics appeared. Partially designed as a social and economic experiment, the game had to account for widespread player interaction as well as deal with the tradition of players feeling as if they were the centre of attention, as had been the case in single-player games. It is also known for its extensive PvP combat system.

Setting: Ultima Online began with a single world, with specific expansion packs adding additional territory and new worlds. Felucca, the original world, evolved to include dead trees and tombstones to distinguish. It has a harsher rule set where player killing is more common. The third world of Trammel did not allow player killing and was geared towards fighting monsters. Felucca adopted a darker, more foreboding look and kept its player vs player roots. The worlds were called Felucca and Trammel, after the two moons in Ultima’s Britannia world.

Storytelling: Its lore retconned the ending of Ultima I, stating that when the Stranger shattered the Gem of Immortality, he discovered that it was tied to the world itself, therefore its shards each contained a miniature version of Britannia. The player characters in Ultima Online exist on these “shards”.  From that moment of shattering, their histories diverged and each ‘shard’ became home to their own unique people, places, and traditions. There are different guilds and different player organizations on each.

Releases + Expansions:

Since its release, Ultima Online has added eight expansion packs, a booster pack and dozens of free content updates. The release of Ultima Online: Kingdom Reborn in 2007 brought a new game engine with upgraded visuals.

Formats: Microsoft Windows, Linux

Origins (Chronological):

  1. June 1981 – the release of Ultima, later known as Ultima I: The First Age of Darkness or simply Ultima I, was created by Richard Garriott and first published in the United States by California Pacific Computer Company Since its release, the game has been completely re-coded and ported to many different platforms. The 1986 re-code of Ultima is the most commonly known and available version of the game.
  2. 1979 – Akalabeth is considered the first published Computer Role Playing Game. In the fall, Garriott entered the University of Texas at Austin, and later joined the Society for Creative Anachronism. He created Ultima I while at the university. It was published by California Pacific Computers and sold in Ziploc plastic bags, as was common in those days. While not explicitly stated, Akalabethis seen as the first game of the Ultima series, and was, therefore, included as part of the 1998 Ultima Collection where it officially picked up the nickname Ultima 0.
  3. In creating Akalabeth, Garriott was primarily inspired by Dungeons & Dragons, for which he held weekly sessions in his parents’ house while in high school; and the works of J R. R. Tolkien, which he received from an in-law of his brother.
  4. The name derives from Tolkien’s Akallabêth, part of The Silmarillion; though the game is not based on Tolkien’s story. In the original game, the last monster on the need-to-kill list is called “Balrog”, like the demonic monsters from The Lord of the Rings, and unlike the later name for the monster in the Ultima games, Balron.

Ultima

Adaptations set in the ‘Ultima’ universe – beyond the extensive video game series:

  1. NOVELS – Several novels were released under the Ultima name, including: The Forge of Virtue (1991) by Lynn Abbey; The Temper of Wisdom (1992); Ultima: The Technocrat War by Austen Andrews; Machinations (2001); Masquerade (2002); Maelstrom (2002)
  2. JAPAN – Three manga comics, an Ultimasoundtrack CD, two kinds of wrist watches, a tape dispenser, a pencil holder, a board game, a jacket, and a beach towel were released. There was also an Ultima anime cartoon.

Recommendation: According to an Origin employee, Electronic Arts initially expected a maximum of 15,000 subscribers for Ultima Online. Between Ultima Online‘s launch on September 25 and November 13, the game sold 65,000 units. In Japan, its initial shipment of 5,000 units had sold out within 15 minutes. Origin announced that it was the company’s fastest-selling title ever, and the fastest-selling online-only computer game of all time. Ultima Online reached 150,000 simultaneously subscribers by February 2000.

Alternative ‘U’ thoughts:

U is also for the 1995 movie Usual Suspects

 

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