E for Elder Scrolls

My 2020 Blogging from A to Z Challenge revisits my best posts from the 2014 to 2019 Challenges.

E for Elder Scrolls (2018)

This was one of the games I was playing when I began my investigation into the creative Origins of various On-line Games. However, it was a challenge delving for the literature and folklore behind this one. Maybe given the massive success, I could have dug deeper.

Since then, I’ve not played this one again, although my wife has. And there are games I would now add to my A to Z selection – like the excellent G for Greedfall. However, I will visit other games that I got immersed in and did highlight in 2018.

Links to my other A to Z posts can be found here: https://rolandclarke.com/blogging-from-a-to-z/blogging-from-a-to-z-challenge-2020/

To visit other participants see The OFFICIAL MASTER LIST: https://docs.google.com/spreadsheets/d/1YphbP47JyH_FuGPIIrFuJfAQiBBzacEkM7iBnq6DGDA/

The Last Wish – a review

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Yesterday, I posted about my favourite A to Z post which was about the game, The Witcher 3: The Wild Hunt. Today, I’m doing a review of the short stories that brought that world of Geralt of Rivia into being. Sadly, although I read a great deal of fantasy, I had failed to encounter the creations of Andrzej Sapkowski – until now.

His first short story, “The Witcher” (“Wiedźmin”), also translated as “The Hexer” or “Spellmaker”, was published in Polish science fiction and fantasy magazine Fantastyka. By 2017, The Witcher series encompassed two collections of short stories (1992-1993) and five novels (1994-1999).

This is my review of the first collection of short stories.

LastWish

The Last Wish (Saga o Wiedźminie #1)

by

Andrzej Sapkowski,

Danusia Stok (Translator)

Geralt of Rivia is a witcher. A cunning sorcerer. A merciless assassin.

And a cold-blooded killer.

His sole purpose: to destroy the monsters that plague the world.

But not everything monstrous-looking is evil and not everything fair is good. . . and in every fairy tale there is a grain of truth.

The international hit that inspired the video game: The Witcher.

Review 5 stars

Although I read fantasy, I first encountered Geralt of Rivia in the video game, The Witcher 3: The Wild Hunt and as I explored this gaming world, I was inspired to discover Andrzej Sapkowski’s books – starting with this first collection of short stories.

The last story in the book deservedly took third place in a magazine competition and sowed the first seed that created a universe. I enjoyed these original stories, discovering Geralt’s origins in pre-game events. (And these stories are echoed in-game.}

The collection is assembled to reflect the chronology of Geralt’s life, although we have yet to learn many things – and I look forward to reading more books. Sapkowski creates a brilliant and exemplary framing structure for these stories that gives them more impact – and adds to the unfolding plotlines that I know develop. (This is a writing technique that I need to learn.)

Some amazing and complex characters are introduced, including the sorceress, Yennefer, whose life is woven into a complicated relationship with Geralt that opens great possibilities. And then there is Dandelion, the bard whose tales and exploits are something else amusingly different. These are origin stories perhaps before the Witcher-universe had fully-formed, but the characters are relatable.

The tales are rooted in heroic deeds – even if Dandelion has a habit of re-telling them differently. The author demonstrates that he has been inspired by folklore. However, while the echoed fairy stories have a germ of truth, this is a grimmer tradition than Grimm, in a cutthroat environment. There are the Slavic monsters that a reader might expect but other mythologies play their part, adding to a rich tapestry.

The world rings with the realism of bloody steel and fangs, the smells of soiled streets and tempting food. The era doesn’t feel static, even across so few stories. The times are changing and so are the people. Evolving? Maybe not – but sowing many seeds. This is a medieval world of superstition and persecution – and torn apart by discrimination that resonates today. Witch-burnings are inevitable, and nothing is black-and-white. Not all monsters are obvious or what they seem.

Is my interpretation coloured by exploring the game-world? Perhaps, but these are the roots of the legend that is Geralt of Rivia. I look forward to discovering how the writing evolved, and how the world of The Witcher builds in later stories and novels. This was definitely the place to start on my quest to enjoy how Sapkowski grew from a very good writer into a master craftsman.

 

Story – five stars

Setting/World-building – five stars

Authenticity – five stars

Characters – five stars

Structure – five stars

Readability – five stars

Editing – five stars

Air and Ash – a review

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This is the second of my new Thursday Creation Review posts which will usually be Books, but I am still reserving the right to review Games, Films or other Works of Art – and I will add music to that.

Alex Lidell’s Tides is a series of books that has been on my Want To Read list for too long – and then I won Book 3, Sea and Sand (#3) in a Goodreads Giveaway. First, though, I read and reviewed First Command (TIDES, # 0.5), which was an absorbing taster that introduced me to the main character of Lieutenant Nile Greysik and her world.

The author kindly provided me with Book 1 of the series, and this is my extended review.

AirandAsh

Air and Ash (TIDES #1)

by

Alex Lidell (Goodreads Author)

Born to privilege.
Trained for command.
Destined for danger.

After a lifetime of training, seventeen-year-old Princess Nile Greysik, a lieutenant on the prestigious Ashing navy flagship, sails into battle with one vital mission–and fails.

Barred from the sea and facing a political marriage, Nile masquerades as a common sailor on the first ship she can find. With a cowardly captain, incompetent crew, and a cruel, too-handsome first officer intent on making her life a living hell, Nile must hide her identity while trying to turn the sorry frigate battle worthy. Worse, a terrifying and forbidden magic now tingles in Nile’s blood. If anyone catches wind of who Nile is or what she can do, her life is over.

But when disaster threatens the ship, Nile may have no choice but to unleash the truth that will curse her future.

Review 4.3 stars

After reading First Command (TIDES, # 0.5), the taster that introduced me to Lieutenant Nile Greysik and her world, I had to read Tides #1. This book was provided by the author but without any requirements.

When Nile escapes her Royal obligations and masquerades as a common sailor, events conspire against her. The author ensures that the decks are stacked against Nile in unexpected ways that had me guessing where the story was heading. This was a slightly devious storyline although with few plotlines to misdirect the reader from a fast read.

The characters are varied, and some have complex personalities with backstories that are never totally revealed – there must be more to come. The cast hints at the world created from the political situation and attitudes to the crucial seafaring.

Alex Lidell’s well-imagined world blends seafaring and fantasy, and yet brings back memories of reading the Hornblower books in my teens – although it is wrong to compare the books. This protagonist is female, and the author builds on that – as well as the princess angle. But there is so much more – like magic being a very mixed curse. For Nile, this force that flows through her veins is a primary motivation – and not just for herself.

This is a world where magic is going underground through misunderstanding and a growing sense of discrimination. Attitudes, not just in magic, vary from nation to nation and between cultures. For instance, the Ashing royals serve in their navy, but in other states, the nobility and rich pamper themselves.

The social divide is clear, but onboard a ship there is promotion from the ranks. The nautical details rang true from my limited mucking-around-in-boats and from my copy of The Hornblower Companion. The confined space of a ship adds to the cruel pecking order. However, rank brings expectations as does Royal blood. Nile needs to judge who to trust beyond appearances if she is to complete her goals.

Where do events lead Nile? I’m giving nothing away – even if you keel-haul me – all I can say is ‘don’t expect all the threads to be tied up’. This entertaining read is Book 1 of a trilogy and you won’t want to stop. I’m not, although I must clear the reading decks so I can open War and Wind (#2) and the conclusion Sea and Sand (#3).

Recommended for those that enjoy their seafaring adventures spiced with fantasy – 4.3 stars adjusted to 4.

Story – four stars

Setting/World-building – four stars

Authenticity – four stars

Characters – five stars

Structure – four stars

Readability – five stars

Editing – four stars

First Command

O is for Onigiri

O

The aim of my Blogging From A to Z Challenge is to find the origins of online games, some relatively modern and some with ancient roots. Gaming might well be a modern take on an art that is almost timeless – storytelling. A perfect excuse for a writer to delve a little deeper.

 [Visit here for links to other A to Z participants.]

Game: Onigiri is an action MMORPG set in a fantasy land reminiscent of ancient Japan in which humans and non-humans such as Oni and other Yōkai coexist. The game has a unique progression system – rather than picking classes, players swap between weapons which each have different skills available.

This is the second of the oriental games that I am looking at – here originating with Japanese mythology.

Release Date: JP: February 6, 2014; NA: July 1, 2014

Developer/Publisher: CyberStep

Genre/gameplay mechanics: players choose one of five traits that will determine which weapons they can use; each player unlocks eight NPC partners that each have distinct personalities and abilities; real-time combat and multiple difficulty modes for each dungeon; stylish anime graphics and Japanese voice acting.

Setting: The game is set in a fantasy version of ancient Japan that is filled with creatures of myth. Landscape and inhabitants have a firm basis in myths, even though anime graphics reduce realism.

Storytelling: Ages ago the terrible Kamikui wreaked a trail of death and destruction across the land before being stopped by the goddess of the Sun, Amaterasu Oomikami. The goddess places three great Seals that forced the Kamikui to retreat. Now one of the Seals has shattered. The player character is an Oni whose peaceful life in the Western island of Onigashima is disturbed by the revival of the Kamikui

All the NPCs have backgrounds and stories.

Formats: Microsoft Windows, PlayStation 4, PlayStation Vita, Xbox One

Origins (Chronological):

  1. 1st century – Japanese myths were originally transmitted orally, as in most cultures. An early source of Japanese mythology is the Nihongi, or Nihonshoki (Chronicles of Japan). Completed in 720, this work includes various myths and legends, and it helps establish the genealogy of the imperial family. The Nihongi was greatly influenced by Chinese and Korean history and mythology.
  2. The first written version of the mythology was in A.D. 712 when the Kojiki (Records of Ancient Matters) was compiled for the Japanese imperial The tales tell of the creation of the world, the origin of the gods, and the ancestry of the Japanese emperors, who claimed descent from the sun goddess Amaterasu. Both the Kojiki and the Nihongi contain elements of Taoism, a Chinese religious movement that was introduced to Japan by the 600s. 

Adaptations set in the ‘Onigiri’ universe:

  1. TV Anime – An anime television adaptation of the game was aired from April 7, 2016, on Tokyo MX and BS Fuji until June 30, 2016.

onigiri-equipment

Recommendation: Onigiri has garnered a number of favourable reviews, from Bradly Storm of Hardcore Gamer saying it was “a fairly competent and enjoyable hack-and-slash experience” even though the launch suffered from server-side latency issues to Crunchyroll calling it “a very solid title.”

However, the game has remained low-key with a moderate anime fanbase. Many players have criticized the game for its monotony after reaching a certain level.

MMOs.com gave the following summary:

Pros: +Unique weapon system. +Great NPC Companion feature. +Stylish visuals.
Cons: -Repetitive dungeon designs. -Appeal limited to anime fans. -Collision and imprecise control issues.

Alternative ‘O’ thoughts:

O is also for Oz, as in the L Frank Baum’s wonderful book The Wonderful Wizard of Oz or the subsequent films, including the strange prequel in 2013, Oz the Great and Powerful. There were numerous adaptations, including games, but none that sparked my research brain – despite Baum’s origins.

Plus, I needed to look much further East to make my gaming POV representative’ of the breadth of gaming origins. So, tomorrow we are in China.

 

Enter this portal to reach other Worlds in my A2ZMMORPG

Hela da

 

 

M is for Might & Magic

M

 

The aim of my Blogging From A to Z Challenge is to find the origins of online games, some relatively modern and some with ancient roots. Gaming might well be a modern take on an art that is almost timeless – storytelling. A perfect excuse for a writer to delve a little deeper.

[Visit here for links to other A to Z participants.]

 

Game: Might and Magic VI: The Mandate of Heaven, commonly abbreviated to Might and Magic VI or simply MM6, is an RPG that was praised for its non-linear, user-friendly and interactive approach.

Release Date: April 30, 1998

Developer: New World Computing

Genre/gameplay mechanics: player chooses & controls four adventurers; character improvement and ageing; fully explorable maps; battles can be conducted either in real time or in a turn-based mode; single-player, 1st person viewing with 360 degrees turning; keyboard controls – arrow keys not WSAD or mouse; main and side quests.

Setting: Medieval fantasy world of Enroth on continent of same name, Seven years after the events of Heroes of Might and Magic II: The Succession Wars. As semi-realistic as blocky-graphics of era allowed. Terrain varies between grassland, swamp, desert and extra-terrestrial constructs.

Storytelling: Continues the 1500-year war between the Ancients and a Devil-like race of alien beings, the Kreegans, from some of previous M&M games. The war spills over into nearby planets. On Enroth, the adventurers aim to keep a rightful dynasty in control amidst various plots and machinations.

Releases + Expansions: Might and Magic is a series of RPGs created by Jon Van Caneghem. Might and Magic is considered one of the defining examples of early PC role-playing games, along with The Bard’s TaleUltima and Wizardry series.

The majority of the gameplay takes place in a medieval fantasy setting, while later sections of the games are often based on science fiction tropes, the transition often serving as a plot twist. Combat is turn-based, though the later games allowed the player to choose to conduct combat in real time.

From Might and Magic VI: The Mandate of Heaven onward, the interface features a three-dimensional environment.

There are ten games in the series:

Anthologies

  • Might and Magic Trilogy(1993), includes Might and Magic games III, IV, V, and the fanmade Swords of Xeen.
  • Might and Magic I, II, III, IV, V: Collection Classique(1998), contains the games I-V
  • Ultimate Might and Magic Archives(1998), includes the first five Might and Magic games, World of Xeen and the fanmade Swords of Xeen.
  • Might and Magic VI: The Mandate of Heaven – Limited Edition(1998), a collector’s edition of Might and Magic VI that included the first five games on CD-ROM as well.
  • Might and Magic VI: The Mandate of Heaven – Special Edition(1998), included Might and Magic games I, II, III, IV, V and the fanmade Swords of Xeen as well.
  • Might and Magic Sixpack(1998), includes the first six Might and Magic
  • Might and Magic Millennium Edition(1999), includes the Might and Magic games IV, V, VI and VII.
  • Might and Magic (Platinum Edition)(2002), includes the Might and Magic games VI, VII, VIII and IX.

There were several spin-offs from the main series, including Heroes of Might and MagicCrusaders of Might and MagicWarriors of Might and MagicLegends of Might and Magic, and the fan-made Swords of Xeen.

In August 2003, Ubisoft acquired the rights to the Might and Magic and has since released multiple new projects using the Might and Magic brand, including a fifth instalment of the Heroes series, an action-style game called Dark Messiah of Might and Magic, and a puzzle RPG called Might & Magic: Clash of Heroes.

Limbic Entertainment has developed the latest game in the franchise, Might & Magic Heroes VII, for Ubisoft,

Formats: Microsoft Windows

Origins (Chronological):

1983-86 – The original Apple II version of Might and Magic Book One: The Secret of the Inner Sanctum was written almost single-handedly by Jon Van Caneghem over three years. Van Caneghem had difficulty finding a publisher to distribute Might and Magic, so he self-published as New World Computing, handling the distribution himself from his own apartment until he was able to broker a distribution deal with Activision.

M&M2

Recommendation: Might and Magic VI: The Mandate of Heaven was a critical success upon release. GameSpot gave the game a 9.1 out of 10 and called it “a standout game in what should be a great year for role-playing game fans”, as well as saying “the graphics in Might and Magic VI are the best yet seen in a 3D first-person-perspective role-playing game.” GameRankings compiled reviews for an average of 85.14%. Might and Magic VI was nominated for the Academy of Interactive Arts & Sciences‘ “Role-Playing Game of the Year”, Computer Gaming World‘s “Best RPG”, PC Gamer US‘s “The Best Roleplaying Game”, GameSpot‘s “Role-playing Game of the Year”, IGN‘s “Best RPG of the Year” and Computer Games Strategy Plus‘s “RPG of the Year” awards, all of which ultimately went to Baldur’s Gate – see my post B is for Baldur’s Gate.

3.55 Stars: I played Might and Magic VI: The Mandate of Heaven, obsessively, around 1998 – determined to find a final secret cache defended by dragons in the desert – a side mission as I completed the game. After dying a few times – nothing has changed – I learnt how to manage a party and stormed ahead. Re-visiting the game after 20 years, I’m dying as I re-learn the tricks of the past – but it’s fun as I re-learn forgotten tricks.

  1. Setting: 3.5*
  2. Storyline: 4*
  3. Gameplay: 3.25*
  4. Entertainment: 4*
  5. Genesis: 3*

Alternative ‘M’ thoughts:

M is also for A Matter of Life or Death, one of my top ten movies for so many reasons – 1946, Powell, Pressburger, Niven, Hunter, Goring…

+ ‘M’ Games played: Mabinogi, Medieval: Total War.

 

Enter this portal to reach other Worlds in my A2ZMMORPG

Hela da

 

 

E is for Elder Scrolls

E

The aim of my Blogging From A to Z Challenge is to find the origins of online games, some relatively modern and some with ancient roots. Gaming might well be a modern take on an art that is almost timeless – storytelling. A perfect excuse for a writer to delve a little deeper. [Visit here for links to other A to Z participants.]

Game: The Elder Scrolls is a series of action fantasy RPGs known for its elaborate and richly detailed open worlds and its focus on free-form gameplay.

Release Date: March 25, 1994

Developer/Publisher: Bethesda

Genre/gameplay mechanics: RPG; open world; fantasy; action-adventure; 3rd person; multi-player; “a game designed to encourage exploration and reward curiosity”; choices are crucial.

Setting: The Elder Scrolls games primarily take place on the fictional continent of Tamriel, located on the world of Nirn, but there are a few exceptions, although these exist in the same fictional universe. The high-fantasy setting is realistic with detailed, immersive graphics as series evolved.

Storytelling: Rich and extensive with a developed history, or as Wikipedia says, “In accordance with many literary high fantasy works, the world of The Elder Scrolls is known for its attention to detail, including well-developed lore and backstory. This includes a vast amount of information such as names, dates, and places that constitute its history and the interconnected structure of its various societies, cultures, and religions.”

Releases + Expansions: The Elder Scrolls has evolved through seven releases and ten expansions.

Current release: The Elder Scrolls Online, an MMORPG set in Tamriel, released in April 2014 to mixed reviews. The response improved significantly with the re-release in January 2015. It was renamed as The Elder Scrolls Online: Tamriel Unlimited, with critics praising the changes.

Formats: MS-DOS, Microsoft Windows, Xbox, Xbox 360, PlayStation 3, N-Gage, J2ME, Xbox One, PlayStation 4, macOS, Nintendo Switch

Origins (Chronological):

  1. 1890s – This depends on whether The Elder Scrolls is ‘high fantasy. As Wikipedia says, “The term “high fantasy” was coined by Lloyd Alexanderin a 1971 essay, “High Fantasy and Heroic Romance” (originally given at the New England Round Table of Children’s Librarians in October 1969).” And from there, “The romances of William Morris, such as The Well at the World’s End, set in an imaginary medieval world, are sometimes regarded as the first examples of high fantasy. The works of  R. R. Tolkien—especially The Lord of the Rings—are regarded as archetypal works of high fantasy.” Therefore, the logical thought is that all games that follow in role-playing campaign settings have their origins much further back. What then? Do I look to those writers’ roots?

Adaptations set in the ‘Elder Scrolls’ universe:

  1. Novels: In 2009, science-fiction author Gregory Keyes released The Elder Scrolls: The Infernal City. In 2011, Lord of Souls was released as Keyes’ second novel in his The Elder Scrolls book series.

Recommendation: Highly successful, the series has sold more than 50 million copies worldwide and spawned a staunch community. The reviews have generally been very good. In 2012, Complex ranked The Elder Scrolls at number 20 on the list of the best video game franchises. In 2013, The Elder Scrolls was voted as the Greatest Game Series of the Decade on GameSpot, beating out 64 other competitors.

ElderScrolls01

4 Stars: Although aware of the series, I have only played The Elder Scrolls Online: Tamriel Unlimited, and only recently. However, this MMORPG compares well to similar games that I’ve played extensively. The setting was amazing and the game enthralling, even if I took some time to adapt to the mechanic and the divergent storylines. A game that a player must devote time to appreciate.

  1. Setting: 4.5*
  2. Storyline: 4*
  3. Gameplay: 4*
  4. Entertainment: 4*
  5. Genesis: 3.5*

 

Alternative ‘E’ thoughts:

E is also for Excalibur but that’s a sword that has yet to slide from a stone. And a 1981 epic fantasy movie that I enjoyed for its unusual re-telling of the Arthur legend. There was even a game that I never played – Excalibur: Morgana’s Revenge.

Enter this portal to reach other Worlds in my A2ZMMORPG

Hela da