H is for Herders

H

H is for Herders: In our tour of the world of Gossamer Steel the herders are descended from the nomads of Eurasia and the Sámi, the indigenous people of The Country. They have common roots and to them the land and its spirits are sacred, and they revere the world that has always been called Sapmi.

For centuries herders have practised Nomadic Pastoralism, moving their livestock to fresh pastures on which to graze. The herded livestock include cattle, yaks, sheep, goats, reindeer, horses, donkeys or camels, or a mix of species. Nomadic pastoralism is commonly practised in regions with little arable land, with the herders seeking out the grazing wherever available. Historically this lifestyle has, in some instances, led to warrior-based cultures that have made them fearsome enemies of settled people, notably in the case of the Mongols and Magyars.

Of the estimated 30–40 million nomadic pastoralists worldwide, most are found in central Asia and the Sahel region of West Africa. Other areas include the Arabian Peninsula inhabited by Bedouins, as well as Northeast Africa inhabited by Somalis.

In areas of harsh climate, the nomadic pastoralists have traditional grazing grounds that they move their herds between. These herders, found in Northern Europe and Russia, include the indigenous Sami, Nenets, Tsaatans, and Chukchis. These are the basis for the Herders in Gossamer Steel, with their lifestyles revolving around reindeer herding.

Dhuka herder moving his reindeer ~ Image: Uluc Kecik

Dhuka herder moving his reindeer ~ Image: Uluc Kecik

H is also for HAV – Hybrid Air Vehicles, which are modified airships designed for freight or surveillance. With the rising cost of fuel, HAV are becoming one way forward in aviation, especially when attempting to access remote areas with heavy loads. In the 21st century many of the drawbacks with conventional airships are being resolved, and this is a growth area. In a world without oil, this technology will become crucial to a new world.

In our tour of the world of Gossamer Steel, H is also for antagonist Hubert Green, and for the Hearthalls, centre of learning and of pilgrimage in The Country.

PREVIOUS A TO Z POSTS:

A is for Array ~ B is for the Blood-Marked ~ C is for Corylus Avellana ~ D is for Duskweald ~ E is for Energy ~ F is for Feeniks ~ G is for Garuda

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The brainchild of Arlee Bird, at Tossing it Out, the A to Z Challenge is posting every day in April except Sundays (we get those off for good behaviour.) And since there are 26 days, that matches the 26 letters of the alphabet. On April 1, blog about something that begins with the letter “A.” April 2 is “B,” April 3 is “C,” and so on. Please visit other challenge writers.

My theme is ‘The World of Gossamer Steel, the SF-fantasy setting for a series of short stories and novellas that portray the tales behind the MMORPG that is central to my crime novel ‘Wyrm Bait’.

A2Z-BADGE-000 [2014] (1)

E is for Energy

E

E is for Energy: After the apocalypse that creates the Gossamer Steel world, the role of oil as an energy source diminishes rapidly as the means to produce and distribute its derivatives are devastated. The surviving enclaves are forced to turn to alternative energy sources, primarily solar, wind and the waves. There is also a powerful atmospheric charge to be tapped from The Storm that continues to divide the world and create Electro-magnetic interference.

All these renewables, except atmospheric charge, are viable today. The uptake on renewable sources depends on many factors, not least the individual country’s government and public opinion. The United Kingdom is the world’s leading generator of offshore wind power, and is currently seeing a healthy growth in onshore wind generation, while in the United States the favoured renewables varies from state to state. According to Wikipedia sources, “In 2010 renewable energy accounted for 17% of total energy consumption. Biomass heat accounted for 11%, and hydropower 3%…” “…In international public opinion surveys there is strong support for promoting renewable sources such as solar power and wind power, requiring utilities to use more renewable energy (even if this increases the cost), and providing tax incentives to encourage the development and use of such technologies. There is substantial optimism that renewable energy investments will pay off economically in the long term…”

English: Wind turbines in a rapeseed field in Sandesneben, Germany ~ Jürgen at Flickr

English: Wind turbines in a rapeseed field in Sandesneben, Germany by Jürgen at Flickr

Our industrialised society will continue to devour fossil fuels at an enormous rate, despite climate change and high oil prices, but inevitably they will run out. But will the Ravagers of Gossamer Steel destroy the world first? Or will an apocalypse herald a new fossil fuel-free world? A greenpunk future?

United Nations’ Secretary-General Ban Ki-moon has said that renewable energy has the ability to lift the poorest nations to new levels of prosperity. Thus, in Gossamer Steel, one of the leading enclaves is India.

"King Of Nagas & Kylin Carving On Teak" by kornnphoto

“King Of Nagas & Kylin Carving On Teak” by kornnphoto

E in our A to Z tour of the  Gossamer Steel world is also for the elves/elfes or Alfar; for the Elementals that are intrinsic to the Blood-marked and possess supernatural powers; and for Etiäinen, spirits summoned by Finnish shaman.

PREVIOUS A TO Z POSTS:

A is for Array

B is for the Blood-Marked

C is for Corylus Avellana

D is for Duskweald

*

The brainchild of Arlee Bird, at Tossing it Out, the A to Z Challenge is posting every day in April except Sundays (we get those off for good behaviour.) And since there are 26 days, that matches the 26 letters of the alphabet. On April 1, blog about something that begins with the letter “A.” April 2 is “B,” April 3 is “C,” and so on. Please visit other challenge writers.

My theme is ‘The World of Gossamer Steel’, the SF-fantasy setting for a series of short stories and novellas that portray the tales behind the MMORPG that is central to my crime novel  ‘Wyrm Bait’.

A2Z-BADGE-000 [2014] (1)

C is for Corylus Avellana

"Calm After The Storm" by Sarah Arbogast

“Calm After The Storm” by Sarah Arbogast

C is for Corylus Avellana: ‘Coll’ or Hazel is one of the thirteen trees in the Ogham Tree Calendar. Hazel, Corylus avellana, is the Tree of Wisdom and Knowledge, and one of the ‘chieftain’ trees of the Irish Celtic tradition.  In my A to Z journey through the World of Gossamer Steel, Coryll and her sister Avellana are key characters in a novella set in the fictional world. As a shaman, Coryll has a deep bond with nature, which through her blood-mark ties her to a reed elemental, Ngetal – the 13th letter of the alphabet. Much of my initial inspiration for the novella and the world came from Teresa Moorey’s Magic And Mystery Of Trees.

Trees hold a powerful place in folklore in many cultures, as diverse as Native Americans, the Qabalah, Druids, as well as Celtic. Many traditions have trees at their heart, from Yggdrasil, the World Tree of Norse Myth, to the Christmas tree.  Further reading on Spirit, Folklore and Trees here.

Most scholars believe that Ogham primarily “served as an alphabet for one of the ancient Celtic languages. Its origin is uncertain: it may have been adapted from a sign language. Current understanding is that the names of the main twenty letters are also the names of 20 trees sacred to the druids. Some authors have suggested the existence of a 13 month calendar which shared some of these names.”

Two central characters in the novel ‘Wyrm Bait’ choose avatars in the MMORPG of Gossamer Steel with the names Coryll and Avellana.

C is also for other short story protagonists Charles Stern and Chamona, for The Country, as well as for CME or Coronal Mass Ejection.

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The brainchild of Arlee Bird, at Tossing it Out, the A to Z Challenge is posting every day in April except Sundays (we get those off for good behavior.) And since there are 26 days, that matches the 26 letters of the alphabet. On April 1, blog about something that begins with the letter “A.” April 2 is “B,” April 3 is “C,” and so on. Please visit other challenge writers.

My theme is ‘The World of Gossamer Steel’, the SF-fantasy setting for a series of short stories and novellas that portray the tales behind the MMORPG that is central to my crime novel , Wyrm Bait’.

A2Z-BADGE-000 [2014] (1)

Productivity: A Threefold Secret

 

Snowdon & Portmeirion ~ Juanita Clarke

Snowdon & Portmeirion ~ Juanita Clarke

A month ago, in my First Wednesday of month post in the Insecure Writers Support Group – I worried about existing for Forty days cut off from the outside world. But my gloomy musings were inaccurate… as many of them are.

British Telecom may have failed to get us online but we can log on via a neighbour’s connection. So we are still alive and reasonably sane. I’ve just been online far less than normal, just long enough to get emails.

So has being without internet distractions, like social media and games, mean more writing?

Well no, but blame that on moving house. Once a few crucial writing things were out of boxes – pen and notebooks rather than computers – I began scribbling. Who wouldn’t with a view of Snowdon and Portmeirion. And I sense that there are lot more words as I gaze out the window.

Yet there was a part of me that worried about productivity.

Do you try to write at least so many words a day?

Are you daunted by how many books other authors publish each year?

I was. But I’ve realised that we all have to work at a different pace, and that pace will always depend on other factors like family commitments, job demands, genuine distractions, and in my case health.

When I was an equestrian journalist, I was able to write 12-20 articles a week. Short reports maybe, and I used a template system, but the facts had to be changed, plus the quotes. And there was the initial research which often meant two days at a weekend show. [Friday was my ‘day-off’/chill day.]

Dick Lane and his team of Lipizzaners at Brighton Driving Trials

Dick Lane and his team of Lipizzaners at Brighton Driving Trials ~ Roland Clarke

However, poor health and retirement have brought a change in lifestyle so the secret of productivity has evolved, although it had probably always been threefold… I just wasn’t aware of it.

  1. PACING: it is easier to tackle a task like a piece of writing if you pace yourself. There’s no point burning up in a frantic attempt to get thousands of words written. Over time I found that there were times when pushing myself too hard led to a day lost through exhaustion; and in my case that was how my MS first manifested. Write at a pace that suits you, rather than at a speed that someone else has set. Unless the deadlines are immovable, as with a newspaper deadline, it’s far better to make one that is realistic.

 

  1. SELECTION: try to focus on the tasks that are crucial, coupled with those that you are inspired by – not distracted by. There will never be enough time to do everything so be selective. Having no fast internet connection has led to me making hard chances on what I read online every day… and I no longer read every email in detail. Fewer = more.

 

  1. BALANCE: spending all our time working is never good. As writers our inspiration comes from many sources, so being glued to our writing all day is wasted time. Adding in other pursuits is essential. When I was confined to the house, I escaped into a game world, but from that I found the inspiration for the world of Gossamer Steel – my theme for the Blogging from A to Z April Challenge. In Wales it will be exploring the great outdoors, although there will still be gaming – my wife and I will always be gamers. Others might mention movies, good food or chocolate. All in moderation and in balance.

 

I won’t be measuring my new life in Wales in terms of words written or books published, but in terms of the peace of mind that comes from living a richer life. That is inspiration worth sharing in carefully crafted creations from the soul.

What do you feel creates words of worth, productivity or peace of mind?

InsecureWritersSupportGroup2

 

 

B is for the Blood-marked

"Bloody Hand" by Simon Howden

“Bloody Hand” by Simon Howden

B is for the Blood-marked: In my A to Z of the World of Gossamer Steel, the superstitious people of The Country believe the Blood-Marked are dangerous nomads that have been possessed by a tormented spectral creature. However, when confronted with one, reluctant groom Bergwe moves beyond his superstitions and learns that the possession has great advantages when confronting evil as they have the power to summon Elementals.

Blood plays a crucial role in many cultural beliefs, from paganism through organised religions to New Age. Blood is central to our body and life, so it is not surprising that sharing our blood holds great significance, whether it is donating life-saving blood willingly or unwillingly. Blood carries DNA and perhaps the spirit. Is that why we are so fascinated by vampires? Is it the blood-sucking or the immortality?

There is also the sharing of blood to denote a bond beyond friendship – blood-sisters. In Gossamer Steel, being Blood-marked is a similar union of souls but more akin to a shaman and her power animal. [More on that perhaps tomorrow – C is for Corylus Avellana…]

B is also for the Blue Maidens servants of forest goddess Mielikki, and for Baba Yaga. And of course the Blood of murder victims in Spiral of Hooves.

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The brainchild of Arlee Bird, at Tossing it Out, the A to Z Challenge is posting every day in April except Sundays (we get those off for good behavior.) And since there are 26 days, that matches the 26 letters of the alphabet. On April 1, blog about something that begins with the letter “A.” April 2 is “B,” April 3 is “C,” and so on. Please visit other challenge writers.

My theme is ‘The World of Gossamer Steel’, the SF-fantasy setting for a series of short stories and novellas that portray the tales behind the MMORPG that is central to my crime novel ,Wyrm Bait’.

A2Z-BADGE-000 [2014] (1)

ITHAKA: THE TAPESTRY

PenelopeSuitors

The concept of “Ithaka: The Tapestry” was devised with my wife and gaming partner. My wife contributed her knowledge as an experienced gamer and beta tester, while I brought my expertise as an author, photographer and film producer.

Our extensive contact with gaming company Prinaka in Bangalore, India, will ensure that the concept is progressed. Prinaka are the publishers of the fantasy-SciFi MMORPG “Gossamer Steel”.

The game is a remediation of Constantine P. Cavafy’s poem “Ithaca”, which itself echoes “The Odyssey” one of the two major Ancient Greek epic poems attributed to Homer. While the poem addresses the goals that the reader sets in their own life, the focus of the game ‘narrative’ is on the more archetypal aspects of this “marvellous journey”. However the player also chooses to embark on a quest, with their avatar, or character. The gaming medium allows the player to weave anew, creating the tapestry of their character’s quest, and echoing a form of art that dates back to Hellenistic Greece.

GENRE: “Ithaka: The Tapestry” is envisaged as a single player, role-playing game. However, it would have the potential to evolve into an MMORPG, once established.

CHARACTER CREATION: In the beginning, the player has to create a character of either gender and with a customised appearance. There are no races or classes, and all this new characters abilities derive from their initial Stats. Following in the tradition of “Dungeons & Dragons”, and most recently seen in “Neverwinter”, the player rolls, and maybe re-rolls, a computer dice to establish their six basic stats for Strength (STR), Dexterity (DEX), Constitution (CON), Intelligence (INT), Wisdom (WIS), and Charisma (CHA).

GAMEWORLD: However rolling to prepare just for combat might be unwise, even though the character starts in a game world that resembles Ancient Greece just after The Trojan War. The player emerges on a dock in a burning city. The three options presented are: (i) to scavenge in the ruins for anything of use, from valuables to weapons; or (ii) to set sail for new adventures and perhaps encounter “the Laestrygones, the Cyclopes, the frothing Poseidon” and other foes; or (iii) to “linger in Phoenician markets so that you may acquire the finest goods”, perhaps opening up trade routes or unlocking knowledge.

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NARRATIVE: As Cavafy says of the monsters, you will not encounter them “as long as you don’t carry them within you, as long as your soul refuses to set them in your path”. However, if the player is foolish enough to choose the wrong abilities – stats – for their character, or embark on the wrong ship, then those monsters may well arise. But in fact there is no such thing as a wrong choice as all decisions lead to a journey on which you will gain “so much wisdom and experience” as Cavafy says. And this journey will lead to Ithaka, or death.

But the choice is the player’s. You can adapt your approach at each stage, as long as your character has the abilities.  And your decisions will affect how the narrative unfolds, reflecting your own style of play. For instance, choosing to accept stats that enhance Dexterity increases ‘Cunning’, the ability that Odysseus was renowned for. This valuable trait could be used to trick some of the monsters or ensure a better deal with merchants.

Furthermore, a character with an enhanced ‘stat’ will have other quest choices unlocked as they progress, therefore ensuring that their journey is unique. “Star Wars: The Old Republic” has demonstrated the potential for player decisions to change the narrative. For instance, when some NPCs are spared, they still want to silence you. Even survivors can want to avenge their comrades. Talk your way out of that scenario. Personal digressions from the narrow path enhance the narrative, growing organically.

QUESTS: The path that your character treads will be paved with quests that enlarge on the events and places mentioned in Cavafy’s poem from “the Laestrygones” to “an Egyptian city” and beyond. Success will yield rewards including experience, gold and more important, ‘points’ that can be allocated to individual stats, either compensating for weak ones or strengthening ones already developed.

Your character can continue down a path of pure exploration, or one of martial adventure, or they could even settle down as a renowned culinary master, or into a life of academia taking quests to find rare artefacts or scrolls. But cooking delicacies or trying to “to learn, and learn more, from those who know”, doesn’t guarantee a peaceful life, because your stats are still at work weaving your destiny in the shadows.

Raiders may come and torch your home, or fire ravage your ancient library in Alexandria. Collecting herbs, artefacts or rare metals can unleash hostile gatherers, as in “Age of Conan”, where the foes materialise beside you and match your level. The crafter still needs his sword as much as the warrior needs his wits and charisma. You need to have been “enriched by all you’ve obtained along the way”, if you are to reach Ithaka and escape death. In the journey is the learning, as many wise people have said.

SPATIAL DIMENSIONS: As the game journey is single-player the world map will be made up of zones. Each zone can be explored and the challenges/quests there faced to acquire experience, knowledge and valuables. When the game evolves into multi-player, some of the quests will be Instances restricted to either just the player or their party, depending on the quest’s value to the player.

DESTINY & CLIMAX: On the journey there will be setbacks, but if you recognise what your character needs to be a whole person, there should be few loose ends, or threads, before the player faces the final challenge.

TelemachusPenelope

Cavafy writes, “If you find Ithaca wanting, it’s not that she’s deceived you.” But your character does reach Ithaka in the footsteps of Odysseus and like that cunning hero you are faced with deception. With Odysseus out of the way, unscrupulous men want to marry his wife Penelope and take his wealth. But Penelope had been keeping them at bay by weaving a tapestry, saying once she was finished that she would marry one of the suitors. Penelope weaved during the day, but secretly undid her work at night, still faithful to her husband. However her cunning has been exposed and the suitors are threatening to destroy her world.

What will you do? You have perfected your abilities and now have the ultimate choice, dictated by all your previous adventures. Will you, like Odysseus, kill all the suitors? Or is there another way to punish them and still earn respect? And how do you reward the dutiful Penelope, and her son Telemachus?

How will Odysseus respond to your decision when he returns? Will you have to face the hero of the Odyssey? Has your Tapestry been woven into his?

REFERENCES:

Excellent article on “Ithaca” and link to Sean Connery reading, with music by Vangelis:

http://ninaalvarez.net/2008/08/09/poem-video-of-the-day-ithaca/

Extract from “The Odyssey” re Wily Penelope: http://ancienthistory.about.com/library/weekly/aa103100b.htm

Tapestry reference: http://en.wikipedia.org/wiki/Tapestry

Game Guide: The Complete Guide to Game Development, Art & Design – David McCarthy, Ste Curran and Simon Bryan. www.ilex-press.com

Translation of “Ithaca” used: Stratis Haviaras http://www.cavafy.com/poems/content.asp?id=286&cat=1